SMG Short Simple Guide - This document provides instructions on how to login to a team portfolio. It also provides a brief description of the various sections of the team portfolio.
Trading the SMG Way -This is a walkthrough to making stock transactions on The Stock Market Game Program.
Selling Short the SMG Way - This handout explains short selling. Why do investors do it? How is it done? It includes examples of the calculations for figuring out both the impact of a short sell and a short cover on a sample portfolio.
Sticky Tickers - This PDF document, created by Dorothy Hughes, Stock Market Game Help Desk Manager, can be used during workshop sessions or distributed to teachers for use with students. It outlines the steps to take to research and identify the difference between the various ticker symbols used to represent the stocks of a parent company.
Investors Know Best - It may be the Best Buy! In 1983, Richard M. Shultze’s “Best Buy” was his new store. Initially it only sold audio components systems but it expanded to video products and appliances. Best Buy became public in 1985 and grew rapidly.
iStock - The ancestors of the iPhone date back to about 30 years. Apple Computers joined the stock market in December 1980. The price of the Apple stock did not raise much until the introduction of the Macintosh computer in 1984. Despite its downs Apple remains competitive through the launch of new innovations including the iMac, iPod, iTunes and the iPhone.
Stock Express - The idea of a nationwide overnight parcel delivery system began with Frederick W. Smith in 1965. This idea developed into what we know as FedEx (Federal Express).
Whole Story - In 1980, John Mackey and Rene Lawson Hardy merged their natural foods store with a natural foods grocery owned by Craig Weller and Mark Skiles. As a result, Whole Foods Market was founded, introducing supermarket-style shopping to the natural foods industry. It is the world's largest retailer of natural and organic foods, environmentally safe household items, and other specialty products.
Dow and Then - Since The Stock Market Game began in 1977, the Dow has replaced 20 of its listed companies with 20 new companies to reflect changes in technology and expansion in consumerism.
How to Read a Stock Table - Excerpted from Beyond the Market, Into the Classroom, this handout is a straightforward definition of stock table symbols.
Meeting the Margin (Buying Borrowing Money) - This handout explains buying on margin and the minimum maintenance requirement. It includes the formula for calculating interest charges.
Dividends and the SMG - This document addresses how dividends are handled in the SMG by first discussing how two categories of dividends are handled in real life, then listing the implications for SMG participants. Relevant terms are covered.
Maximum Equity Rule - This handout provides an explanation of the Maximum Equity Rule and its purpose. It also includes the mathematical computation of the rule, so teachers have a clearer understanding of its implementation.
Time Value of Money - The scenarios illustrated are based on a 10% compound rate with investments in January of each year.
Market Basics - Brief PowerPoint presentation on how to quickly and easily incorporate the SMG into the classroom; basic techniques and tips.
Teaching Business Cycles (High School) - This project gives SMG teams the opportunity to investigate the impact of business cycles on stock price. SMG teams extend their knowledge of business cycles by determining whether the stock market has followed these economic fluctuations.
S&P 500 Ranking Calculating Formula - The SMG Program is proud to announce a new S&P 500 ranking method to be used for all registered teams. Rankings will now be based on a team’s total equity in relation to the current value of the S&P 500 and will be calculated daily. Rankings will be viewed as a percentage either above or below the S&P 500 value.